Creative Director · Brand / Product / Place / System

Travis Payne.

Twenty-five years of making complex things clear. It started with club fliers in DC basements, ran through Riot Games and a 20-million-player platform, and lately meant rebranding an AI governance company. I design the system, then show you the thinking behind it.

Selected work

The marketing week drawn as a wheel: scrub, standup, write, publish, email and video, with the two beats a person owns marked solid

CS·01Prove AI2026Systems / Content / Video

The marketing team runs itself now

I used AI to build the tooling and loops that take the tedium out of our marketing week, so the team spends its time thinking instead of doing process work. The interesting decisions are the places I stopped it.

Prove AI brand kit-of-parts: wordmark, color system, typography, iconography and applications on one board

CS·02Prove AI2024Brand / Web / Environment

Rebranding for the AI era

Casper Labs became Prove AI in a two-month sprint from first concept to board approval, then rolled out across web, social, and the show floor.

The custom dripping-ink Casper wordmark on black, from the JKR brand guidelines

CS·03Casper Labs × JKR2022Brand / Agency direction

Directing a rebrand from the client chair

We hired JKR to rebuild Casper's identity. I directed the engagement with our CMO, then kept the system honest for years after handoff.

Night render of The Hub, Casper Labs' branded venue at Davos 2024

CS·04Casper Labs2019–2024Environment / 3D

Three years on the Promenade

Branded venues at the World Economic Forum, aligned globally through 3D walkthroughs before a single panel was printed.

MiniMap app high-fidelity screens: the Garen conference room with schedule and League lore

CS·05Riot Games2014–2016Product / UX

Wayfinding for 1,000 Rioters

A meeting-room app with League champions on the door: find the room, read the lore, book it in two taps.

AARP iPad app Health channel design on an original iPad

CS·06AARP2008–2011Product / Design systems

Design at 50,000-page scale

The relaunch grew monthly uniques from 3M to 5.8M. The games channel, and a tablet news app before tablets had rules? Mine, end to end.

Xfire user profile page design with game library, screenshots and activity feed

CS·07Xfire2011–2013Creative direction / UX

The face of 20 million gamers

Full web redesign plus the desktop client's UI. One design language across every surface a player touched.

One director, four surfaces

Brand

Identity systems

Naming support, wordmarks, guidelines that run to 144 pages, and rollouts that reach every last profile picture.

Product

UI & UX

Wireframe to spec to shipped screens: wayfinding apps, tablet news, gaming platforms, enterprise CMS design at scale.

Place

Environments, motion & sound

Venue branding at Davos, booth systems, 3D visualization that aligns global teams, sound design, and 200+ live events behind the console.

System

The machine behind it

Skills that hold a brand to its own rules, pipelines that turn a document into a published page and a page into video, and the weekly loop that ties them together.

1999 → today

Sixteen roles, one throughline: take something complicated and make people get it.

Prove AI Riot Games AARP Xfire buySAFE Lyynks