Travis Payne in a dark blazer, easy grin, standing in front of a wall of colorful framed prints

About

Hi, I'm Travis.

I've spent 25 years making complex things clear, and I've never managed to stay in one lane. On purpose.

I started in Washington, DC at the turn of the millennium, designing fliers for club nights and hand-coding websites for anyone who'd let me. The canvas has kept changing ever since: bookstore dot-coms, a mobile video startup that skinned its site for Spider-Man 3, internal tools at Riot Games, a gaming platform with twenty million players, the biggest 50+ audience on the web, and an AI governance company that needed a new name and a new face in eight weeks.

The throughline never changed: take something complicated and make people get it. Sometimes that's a brand system with 144 pages of rules. Sometimes it's a booking flow with exactly two questions. Sometimes it's a rendered walkthrough that lets a global team tour a building in Davos months before the paint arrives.

Here's what I believe: the deliverable is rarely the artifact. It's alignment. The style guide that keeps 50,000 pages coherent. The render that replaces a red-eye flight. The kit of parts a two-person team can wield like twenty. That's the work I love, and it's the thinking this site tries to show, plate by plate.

These days I'm Creative Director at Prove AI, working remotely, leading brand and creative across everything the company touches. I mentor designers, product-manage our web presence, and still open the 3D software myself more weeks than not.

What I do

  • Brand strategy & identity systems
  • External agency direction & brand stewardship
  • Product UI & UX
  • Environmental & event design
  • 3D visualization & virtual walkthroughs
  • Motion graphics & AV production
  • Sound design, music production & mastering
  • Creative team leadership & mentoring

The whole arc, 1999 to today

  1. Oct 2024–Present

    Prove AI · Creative Director

    Led the rebrand from Casper Labs to Prove AI, strategy through rollout. Now stewarding the brand across every platform and mentoring the design team. Case study →

  2. 2019–2024

    Casper Labs · Creative Director

    All design and creative direction: web, social, motion, advertising, research reports, three straight years of Davos venues, and directing the JKR rebrand from the client side with our CMO. Creative lead for the March 2021 mainnet launch and its CoinList token sale: $33.5M raised, nearly 100K registrants, one of the platform's largest distributions ever. JKR rebrand → · Davos →

  3. 2016–2018

    Riot Games · AV Tech / Graphic Designer, Media Systems

    Supported 200+ live events on the Riot campus: camera, audio, technical direction, lighting, motion graphics, and secure streams to 2,000+ Rioters worldwide.

  4. 2014–2016

    Riot Games · Graphic Designer, "Product Riot"

    Lead designer on internal products: the MiniMap wayfinding app, the intranet redesign, an employee directory, and a teams database. Case study →

  5. 2014

    Lyynks · UI/UX Design Consultant

    User stories, acceptance criteria, layouts, and visual style guides for an iOS music platform, bridging remote engineering and business stakeholders.

  6. 2011–2013

    Xfire · Creative Director

    Set the brand tone, redesigned the website, and designed the desktop client for a 20M-member gaming community. Case study →

  7. 2008–2011

    AARP · Product Designer

    The AARP.org relaunch, the games channel, the style guide behind 50,000 CMS pages, and an iPad app designed in the platform's first year. Case study →

  8. 2008

    American Chemical Society · Contract Web Designer

    Designed and shipped the ACS Learning Management System site and the Center for Professional Development, integrated with learn.com.

  9. 2007–2008

    buySAFE · Web Designer

    Site design and marketing campaigns, including co-branded work with TRUSTe and PriceRunner.

  10. 2006–2007

    Veeker · Web Designer / Artist

    Designed and hand-coded veeker.com from concept to CSS production, including a site takeover for the Spider-Man 3 premiere.

  11. 2006

    ThumbJive · Artist / Design Lead

    UI and all 2D art for the mobile game "Call the Play Football." ThumbJive was acquired by Veeker.

  12. 2005

    United Communications Group · Web Graphic Designer

    Conference promo sites at a sprint pace. Up to seven websites concept-to-deploy in a single week.

  13. 2002–2004

    DC Life Media · Media Director

    Company identity, event promotion, and all web development: fliers, posters, HTML emails, and international CD covers.

  14. 2001–2002

    Buzzlife Productions · Art Director / Bookings

    Promo design for the legendary Friday-night Buzz events, with placements alongside URB, BPM, WHFS, and the Washington Post. Also booked breakbeat DJs from around the world.

  15. 2001

    Hi-Res Studios · Graphic Designer

    Flier and web design for DC-area events, working directly with clients.

  16. 1999–2000

    VarsityBooks.com · Graphic Designer

    Where it started: HTML and design for one of the first online textbook retailers, on a team of three.

After hours: Friskie Business

The design career started in club promotion, and the music never stopped. As Friskie Business I produce, remix, and master funk-leaning dance music. It keeps my ears as trained as my eyes, and it comes in handy every time a project needs sound design, an event needs a system tuned, or a brand wants to know what it sounds like.

459K+Plays on SoundCloud since 2016
91,907Plays on the top edit alone
14.7KLikes · 3K reposts

Say hello

Whether it's a senior creative role, a brand system that needs an owner, or a space that needs to exist in 3D before it exists in Switzerland, I'd love to hear about it. Drop me a note and I'll get back to you.